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ANOTHER PERSPECTIVE

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Reader review5

Highly recommended

A genuinely enjoyable read that also taught me a great deal.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. This is the book I wish had existed when I started working with programming.

Isabella TurnerRobotics engineer · Bristol, UK
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review5

Worth every page

Exactly the book I needed. Straight to the point and genuinely useful.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. It is denser than the page count suggests, and I found myself slowing down around the middle. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Fatima LewisComputer science student · São Paulo, BR
Generative Adversarial Networks (GANs) Explained
Reader review5

Exactly what I was looking for

This is the one to get if you are serious about game programming.

This is the third book I have read on game programming this year, and it is comfortably the best of them. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. One of those books that pays for itself within the first few chapters. Highly recommended.

Thomas NguyenUniversity lecturer · London, UK
Game Programming Interview Questions in 20 Minutes
Reader review5

Finally, an explanation that clicks

This is the one to get if you are serious about webgpu.

This is the third book I have read on webgpu this year, and it is comfortably the best of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. One of those books that pays for itself within the first few chapters. Highly recommended.

Layla MurphySecurity researcher · New York, NY
WebGPU Compute
Reader review5

Excellent from start to finish

Excellent from start to finish. No filler, no padding.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The progression from chapter to chapter is well thought out; nothing feels out of order. The writing is direct and does not waste space on filler, which I value in a technical book. Worth the money and the reading time, without hesitation.

Omar HernandezDevOps engineer · Montreal, QC
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
Reader review4

Recommended, with a caveat

Well worth picking up if you already have the basics.

This is the third book I have read on javascript this year, and it is comfortably the best of them. A few of the examples could be more realistic, but the underlying points come across clearly. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Nathan WoodSelf-taught developer · Lisbon, PT
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

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