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ANOTHER PERSPECTIVE

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Reader review5

A superb guide

The clearest explanation of science fiction & fantasy I have come across.

This is the third book I have read on science fiction & fantasy this year, and it is comfortably the best of them. The book rewards careful reading. Skimming it would be a mistake. A couple of chapters felt like they could have been merged, but that is a minor complaint. A couple of chapters felt like they could have been merged, but that is a minor complaint. An easy five stars from me. I look forward to whatever the author writes next.

Ethan KingMobile developer · Rotterdam, NL
Non-Human Intelligence
Reader review5

Excellent from start to finish

Excellent from start to finish. No filler, no padding.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. A few of the examples could be more realistic, but the underlying points come across clearly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. One of those books that pays for itself within the first few chapters. Highly recommended.

Mia JonesBackend developer · Sydney, AU
12 Games of Christmas
Reader review5

Finally, an explanation that clicks

Genuinely excellent — I finished it in a week and immediately started again.

I have been working with game development for a few years now and I still found plenty here that was new to me. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the material is available elsewhere, but rarely presented this clearly. I have already recommended it to two colleagues and will recommend it to more.

Greta ReedComputer science student · Montreal, QC
Don't Wait!: Build Retro Games and Level Up Your Skills
Reader review4

Strong content, uneven pacing

A useful guide. The examples assume a particular environment, but that is fixable.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the material is available elsewhere, but rarely presented this clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. A couple of chapters felt like they could have been merged, but that is a minor complaint. Recommended, with the caveat that it is not a gentle introduction.

Fatima JacksonMLOps engineer · Singapore, SG
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some of the material is available elsewhere, but rarely presented this clearly. One of those books that pays for itself within the first few chapters. Highly recommended.

Harry WoodIndie game developer · Austin, TX
WebGPU Development Pixels: Shader Programming
Reader review4

Good, but not for absolute beginners

A useful guide. The examples assume a particular environment, but that is fixable.

This is the third book I have read on webgpu this year, and it is comfortably the best of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author is unusually honest about where the simplifications break down, which I appreciated. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Zoe PriceGame developer · Seoul, KR
WebGPU Gone Wrong

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