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Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

Learn how to bring your games to life with physics that feel right—without needing a PhD in math.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.

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INSIDE THE BOOK

About this book

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

From the publisher’s description

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.
  • Accelerate your development with ready-to-use examples.

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ANOTHER PERSPECTIVE

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Reader review4

Almost excellent

Almost excellent. A second edition could easily push it to five stars.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. A few of the examples could be more realistic, but the underlying points come across clearly. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I found myself making notes in the margins, which is always a good sign. A good addition to a technical library, as long as you know what you are buying.

Emily SandersBioinformatics researcher · Manchester, UK
QuickStart Guide to Game Physics
Reader review4

A useful guide

Recommended, with the caveat that it is not a gentle introduction.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The writing is direct and does not waste space on filler, which I value in a technical book. Some of the material is available elsewhere, but rarely presented this clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Good value for the price and worth the time it takes to work through properly.

Ella ThompsonBackend developer · London, UK
QuickStart Guide to Game Physics

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